OregonCore  revision be9e804-git
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GameObjectDisplayInfoEntry Struct Reference

#include <DBCStructure.h>

Public Attributes

uint32 Displayid
 
char * filename
 
float minX
 
float minY
 
float minZ
 
float maxX
 
float maxY
 
float maxZ
 

Detailed Description

Definition at line 344 of file DBCStructure.h.

Member Data Documentation

uint32 GameObjectDisplayInfoEntry::Displayid

Definition at line 346 of file DBCStructure.h.

Referenced by GameObjectModel::initialize().

char* GameObjectDisplayInfoEntry::filename

Definition at line 347 of file DBCStructure.h.

float GameObjectDisplayInfoEntry::maxX

Definition at line 352 of file DBCStructure.h.

float GameObjectDisplayInfoEntry::maxY

Definition at line 353 of file DBCStructure.h.

float GameObjectDisplayInfoEntry::maxZ

Definition at line 354 of file DBCStructure.h.

float GameObjectDisplayInfoEntry::minX

Definition at line 349 of file DBCStructure.h.

float GameObjectDisplayInfoEntry::minY

Definition at line 350 of file DBCStructure.h.

float GameObjectDisplayInfoEntry::minZ

Definition at line 351 of file DBCStructure.h.


The documentation for this struct was generated from the following file: