#include <DBCStructure.h>
Public Attributes | |
uint32 | id |
uint32 | mapid [3] |
uint32 | type |
uint32 | minlvl |
uint32 | maxlvl |
uint32 | maxplayersperteam |
char * | name [16] |
Definition at line 85 of file DBCStructure.h.
uint32 BattlemasterListEntry::id |
Definition at line 87 of file DBCStructure.h.
uint32 BattlemasterListEntry::mapid[3] |
Definition at line 88 of file DBCStructure.h.
Referenced by BattlegroundMgr::CreateInitialBattlegrounds().
uint32 BattlemasterListEntry::maxlvl |
Definition at line 92 of file DBCStructure.h.
Referenced by BattlegroundMgr::CreateInitialBattlegrounds().
uint32 BattlemasterListEntry::maxplayersperteam |
Definition at line 93 of file DBCStructure.h.
Referenced by BattlegroundMgr::CreateInitialBattlegrounds().
uint32 BattlemasterListEntry::minlvl |
Definition at line 91 of file DBCStructure.h.
Referenced by BattlegroundMgr::CreateInitialBattlegrounds().
char* BattlemasterListEntry::name[16] |
Definition at line 95 of file DBCStructure.h.
Referenced by BattlegroundMgr::CreateInitialBattlegrounds().
uint32 BattlemasterListEntry::type |
Definition at line 90 of file DBCStructure.h.
Referenced by BattlegroundMgr::CreateBattleground().