OregonCore  revision be9e804-git
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BattlemasterListEntry Struct Reference

#include <DBCStructure.h>

Public Attributes

uint32 id
 
uint32 mapid [3]
 
uint32 type
 
uint32 minlvl
 
uint32 maxlvl
 
uint32 maxplayersperteam
 
char * name [16]
 

Detailed Description

Definition at line 85 of file DBCStructure.h.

Member Data Documentation

uint32 BattlemasterListEntry::id

Definition at line 87 of file DBCStructure.h.

uint32 BattlemasterListEntry::mapid[3]

Definition at line 88 of file DBCStructure.h.

Referenced by BattlegroundMgr::CreateInitialBattlegrounds().

uint32 BattlemasterListEntry::maxlvl

Definition at line 92 of file DBCStructure.h.

Referenced by BattlegroundMgr::CreateInitialBattlegrounds().

uint32 BattlemasterListEntry::maxplayersperteam

Definition at line 93 of file DBCStructure.h.

Referenced by BattlegroundMgr::CreateInitialBattlegrounds().

uint32 BattlemasterListEntry::minlvl

Definition at line 91 of file DBCStructure.h.

Referenced by BattlegroundMgr::CreateInitialBattlegrounds().

char* BattlemasterListEntry::name[16]

Definition at line 95 of file DBCStructure.h.

Referenced by BattlegroundMgr::CreateInitialBattlegrounds().

uint32 BattlemasterListEntry::type

Definition at line 90 of file DBCStructure.h.

Referenced by BattlegroundMgr::CreateBattleground().


The documentation for this struct was generated from the following file: